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Tale spire
Tale spire







  1. #Tale spire how to
  2. #Tale spire software

Seems like these will probably be addressed soon, but I'm wondering who has used it and how smoothly it went? Drawbacks on Talespire include the weakness of the fog of war functionality, and the apparent lack of support for different vision modes currently. Drawing in all the shadows and vision blocking walls seems like a pain, and setting up the levels modules to work correctly might drive me crazy. So I'm currently leaning towards building and playing in Talespire. Dungeondraft + Foundry looks awesome, but I can already tell there is enough technical depth there that I might get lost easily trying to create something original.

#Tale spire software

I've been watching a lot of tutorials on the various software sets available. Basically I'm seeking a middle ground where players and I will all know exactly what's going on on the battlefield, but it's not feeling like a videogame. I don't need the software to roll dice for me (but I'm open to it if the players prefer that), and I don't need automated spell effects. Also, my memory is not good enough to remember from one turn to another how far away any given character is from the bad guy in order to determine range. 2) Tactical Considerations: I like being able to easily determine what each character is able to see on the map without having to check the character sheets to figure out what flavor of vision they all have. Primary reasons for wanting the virtual tabletop experience for in-person gaming include : 1) Immersion, as mentioned: Having a cool, colorful and engaging map makes the world feel more "real" to me, and hopefully to my PC's as well. But I do want to have some original creations of my own, and I am not sure where to direct my attention right now. Regardless of which direction I choose, I know there are a ton of pre-made assets available by people who have already done most of the hard work that I can basically drag-and-drop into my campaign with little or no sweat.

#Tale spire how to

I need to decide how much time I want to spend learning how to create and/or implement the maps I want in my game, and which programs to focus my energy on. I'm currently debating whether or not to jump on the new hotness with Foundry VTTĪs you all know, just owning or having access to all these programs does not imply any degree of competence with them. The tools I currently have at my disposal (as in, stuff I've already paid for and/or downloaded) include Wonderdraft, Dungeondraft, Maptool, Talespire, and of course D&D Beyond. The plan right now is for 4 or 5 players in a face-to-face game, but I'd like to use a digital tool to display battle maps since I think it will increase the immersion. I'm at the point where I need to start coming up with some maps.

tale spire tale spire

I'm working up my first ever homebrew campaign for later this year.









Tale spire